Cards not to include (by my own experience):
Up next, I'm gonna give you a list of cards, I would recommend to you not to put into your tower.
For me, it's like a "incomplete banlist".
Some of the following cards are pretty much self explaining.
Some of them we just figured out while playing, that they do not work with this format.
Basically I'm fine with basically all cards.
You can add to your Tower whatever you want, but with the addition of those special rules, a Tower is not 100% comparable to kitchen table magic.
If you want to play the Power 9, do so, but create a stable environment for them to be in.
Silver-bordered/Acorn/Un-cards can also be playable in the right context.
The following list will be expanded in the future.
The list:
- Sensei's Divining Top (too much top deck manipulation)
- Doom Whisperer (too much top deck manipulation)
- Scroll Rack (too much top deck manipulation)
- Chainer, Nightmare Adept (repeatable reanimation)
- Chainer, Dementia Master. (repeatable reanimation)
- Armageddon (MLD)
- Upheaval (resets the game)
Other:
- Cards referring to "your commander"
- Ante-cards
- Conspiracy-cards
Sets not to draft packs from:
- Commander Legends
- Commander Legends: Baldur's Gate
- Conspiracy
- Conspiracy: Take the Crown
- Battlebond
- Any Jumpstart pack (too focused on themes, no variety in color)
- Any Theme-Booster pack (similar to Jumpstart, but even less random)
When and how to control the content of your Tower:
If you run your Tower with booster-packs, you mainly have to decide wich cards to put in, when you create the Tower itself.
From then on you control wich cards are added to the tower by deciding wich packs you buy.
I also highly recommend assisting other people (especially those, who have not played your tower yet) when they're adding new cards.
They sometimes just don't really know what fits in the ecosystem of the Tower and their decision may cause a lot of trouble in the future. (There are some similarities to introducing foreign species to other ecosystems, if I think about it.)
If you create your own packs, you should always know about the current situation of the balance of your tower.
After a gamenight when there have been like 5 new cards added to the Tower, you should disassemble the remaining packs, and create some new ones.
Wend drafting from "handmade" packs, you should be able to trust the creator, that all cards inside are good for the Tower.
So if you loose control of your packs, you loose control of your Tower.
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