Direkt zum Hauptbereich

006 - Cards not to include (by my own experience)


 

Cards not to include (by my own experience):

Up next, I'm gonna give you a list of cards, I would recommend to you not to put into your tower.
For me, it's like a "incomplete banlist".

Some of the following cards are pretty much self explaining.
Some of them we just figured out while playing, that they do not work with this format.

Basically I'm fine with basically all cards.
You can add to your Tower whatever you want, but with the addition of those special rules, a Tower is not 100% comparable to kitchen table magic.
If you want to play the Power 9, do so, but create a stable environment for them to be in.
Silver-bordered/Acorn/Un-cards can also be playable in the right context.

The following list will be expanded in the future.


The list:

- Sensei's Divining Top   (too much top deck manipulation)
- Doom Whisperer  (too much top deck manipulation)
- Scroll Rack  (too much top deck manipulation)
- Chainer, Nightmare Adept   (repeatable reanimation)
- Chainer, Dementia Master.  (repeatable reanimation)
- Armageddon  (MLD)
- Upheaval  (resets the game)


Other:

- Cards referring to "your commander"
- Ante-cards
- Conspiracy-cards


Sets not to draft packs from:

- Commander Legends
- Commander Legends: Baldur's Gate
- Conspiracy
- Conspiracy: Take the Crown
- Battlebond
- Any Jumpstart pack (too focused on themes, no variety in color)
- Any Theme-Booster pack (similar to Jumpstart, but even less random)




When and how to control the content of your Tower:

If you run your Tower with booster-packs, you mainly have to decide wich cards to put in, when you create the Tower itself.
From then on you control wich cards are added to the tower by deciding wich packs you buy. 
I also highly recommend assisting other people (especially those, who have not played your tower yet) when they're adding new cards.
They sometimes just don't really know what fits in the ecosystem of the Tower and their decision may cause a lot of trouble in the future. (There are some similarities to introducing foreign species to other ecosystems, if I think about it.)

If you create your own packs, you should always know about the current situation of the balance of your tower.
After a gamenight when there have been like 5 new cards added to the Tower, you should disassemble the remaining packs, and create some new ones.
Wend drafting from "handmade" packs, you should be able to trust the creator, that all cards inside are good for the Tower.
So if you loose control of your packs, you loose control of your Tower.

Kommentare

Beliebte Posts aus diesem Blog

TL;DR: the short version:

TL;DR: the short version: What is Chaos-Tower? Chaos-Tower is a casual out-of-the-box format best for 4 players. It's a single 400 cards, five-color deck shared by all the players. And there are some legacy elements. How to build the Chaos-Tower/What do you need? Build a singleton 400 cards deck. There should be around 140 lands in there. Feel free to use any cards you want to, but I recommend reading through the blog, there are some ideas for construction. Optional:  Have some unopened packs with you.  You should need like 2-4 packs per game played, some inner-sleeves and a marker. If you don't want to spend that money or have no packs with you, there should be a sideboard (maybe made out of random bulk). How to play Chaos-Tower?/The rules. Rule 1:   There is only one deck and one graveyard.  Cards referring to "your" deck or "your" graveyard now refer to "the" deck or "the" graveyard. Rule 2: There is one free mulligan. If your second h...

001 - The Basic Idea:

The Background: Now for about two months I've been "working" on a "new" way to play our favorite TCG Magic - the Gathering. The basic idea started back around the Timespiral-block when there was nothing like Commander, that we knew about. No Blogs, that we could read, no articles and no youtube-content. Just basic one on one MTG (at that time T2, standard).  So my friends and I just threw together our bulk-cards and formed one single deck with approximately 500+ cards, that we had just laying around. There were no rules for constructing the deck. And there were just a few for Playing: there is just one library there is just one graveyard it's a multiplayer-format normal MTG-rules apply There were no planned synergies, tribal mechanics, combos in that pile. We called it "the Highlander" because we heard about that format but didn't know what that was. I remember it containing cards like Elvish Piper ,  Shivan Dragon and even one copy of Rhystic...

002 - Building the Chaos-Tower:

Building the Chaos-Tower: The first steps: I never stopped remembering the fun we had with that deck back then and decided to build a newer, more focused version of that deck. I set myself some rules for the new build: just use the cards I own, no proxies the deck should have exactly 400 cards, 140 of those should be lands every color should be equally represented every card only once, except basic lands gameplay is alway casual and no tutors??? (more on that later) Those rules made me build the deck in a way, that the gaming experience should be similar to a four-player game of Commander, but including cards, that had no place in a normal CMDR-deck. While building I figured out, that the whole ramp-package just contained signets, talismans and the other usual suspects when it comes to mana-rocks. I was not very happy with that... because yes: they fix you in like one or two colors, but remember: this is a 5-color-deck. These rocks accelerate your playing, but when it com...