Direkt zum Hauptbereich

003 - The Legacy Aspect:

The Legacy Aspect:

But playing with the same 400 cards over and over again can indeed be a bit boring.
Yes, the game interactions will never be as the game before, but there will always be some cards that are too impactful and end the game very quickly.
So when I recently played the legacy tabletop game Gloomhaven (https://en.wikipedia.org/wiki/Gloomhaven) with my friends, 
I was fascinated with the concept of sending your character on retirement and starting a new hero.
This concept could help balance the deck if there are some cards ruining the experience, and also adding some new.
So what I did was implementing (trying to) this mechanic in the deck.

The special ingredients #2:

And again we find ourselves in the Judgement-era.
There we find another cycle of cards, that suit our format very well: the wishes.
All 5 wishes let us look through the cards "from outside the game", pick one and put it in our hands. 
Each of those og wishes comes with its own restriction/downside.
I highly recommend adding all of them to the deck.

But what is "outside the game" in our scenario?
Outside the game could be whatever you want. A bunch of cards you have laying around, a prepped sideboard,... 
But if it's possible for you to finance, have some booster packs to crack open. I highly recommend that.
Packs make sure, that there is a limited pool of cards to choose from.

The rules of the Wish-cards (recommendation):
  • All wishes have only the following effect:
    "Choose a card you own from outside the game, reveal it and put it into your hand.
    Exile [cardname]."
  • When a card is selected, choose a card from the graveyard with the same color and remove it permanently from the game. If the selected card is multicolored, the card to be removed also has to be multicolored. Cards that are colorless, artifacts and cards with Devoid also share one category.
  • The newly added card has to be signed by the player of the wish (maybe sign on an inner-sleeve?).


Kommentare

Beliebte Posts aus diesem Blog

TL;DR: the short version:

TL;DR: the short version: What is Chaos-Tower? Chaos-Tower is a casual out-of-the-box format best for 4 players. It's a single 400 cards, five-color deck shared by all the players. And there are some legacy elements. How to build the Chaos-Tower/What do you need? Build a singleton 400 cards deck. There should be around 140 lands in there. Feel free to use any cards you want to, but I recommend reading through the blog, there are some ideas for construction. Optional:  Have some unopened packs with you.  You should need like 2-4 packs per game played, some inner-sleeves and a marker. If you don't want to spend that money or have no packs with you, there should be a sideboard (maybe made out of random bulk). How to play Chaos-Tower?/The rules. Rule 1:   There is only one deck and one graveyard.  Cards referring to "your" deck or "your" graveyard now refer to "the" deck or "the" graveyard. Rule 2: There is one free mulligan. If your second h...

001 - The Basic Idea:

The Background: Now for about two months I've been "working" on a "new" way to play our favorite TCG Magic - the Gathering. The basic idea started back around the Timespiral-block when there was nothing like Commander, that we knew about. No Blogs, that we could read, no articles and no youtube-content. Just basic one on one MTG (at that time T2, standard).  So my friends and I just threw together our bulk-cards and formed one single deck with approximately 500+ cards, that we had just laying around. There were no rules for constructing the deck. And there were just a few for Playing: there is just one library there is just one graveyard it's a multiplayer-format normal MTG-rules apply There were no planned synergies, tribal mechanics, combos in that pile. We called it "the Highlander" because we heard about that format but didn't know what that was. I remember it containing cards like Elvish Piper ,  Shivan Dragon and even one copy of Rhystic...

002 - Building the Chaos-Tower:

Building the Chaos-Tower: The first steps: I never stopped remembering the fun we had with that deck back then and decided to build a newer, more focused version of that deck. I set myself some rules for the new build: just use the cards I own, no proxies the deck should have exactly 400 cards, 140 of those should be lands every color should be equally represented every card only once, except basic lands gameplay is alway casual and no tutors??? (more on that later) Those rules made me build the deck in a way, that the gaming experience should be similar to a four-player game of Commander, but including cards, that had no place in a normal CMDR-deck. While building I figured out, that the whole ramp-package just contained signets, talismans and the other usual suspects when it comes to mana-rocks. I was not very happy with that... because yes: they fix you in like one or two colors, but remember: this is a 5-color-deck. These rocks accelerate your playing, but when it com...