The Legacy Aspect:
But playing with the same 400 cards over and over again can indeed be a bit boring.
Yes, the game interactions will never be as the game before, but there will always be some cards that are too impactful and end the game very quickly.
So when I recently played the legacy tabletop game Gloomhaven (https://en.wikipedia.org/wiki/Gloomhaven) with my friends,
I was fascinated with the concept of sending your character on retirement and starting a new hero.
This concept could help balance the deck if there are some cards ruining the experience, and also adding some new.
So what I did was implementing (trying to) this mechanic in the deck.
The special ingredients #2:
And again we find ourselves in the Judgement-era.
There we find another cycle of cards, that suit our format very well: the wishes.
All 5 wishes let us look through the cards "from outside the game", pick one and put it in our hands.
Each of those og wishes comes with its own restriction/downside.
I highly recommend adding all of them to the deck.
But what is "outside the game" in our scenario?
Outside the game could be whatever you want. A bunch of cards you have laying around, a prepped sideboard,...
But if it's possible for you to finance, have some booster packs to crack open. I highly recommend that.
Packs make sure, that there is a limited pool of cards to choose from.
The rules of the Wish-cards (recommendation):
- All wishes have only the following effect:
"Choose a card you own from outside the game, reveal it and put it into your hand.
Exile [cardname]." - When a card is selected, choose a card from the graveyard with the same color and remove it permanently from the game. If the selected card is multicolored, the card to be removed also has to be multicolored. Cards that are colorless, artifacts and cards with Devoid also share one category.
- The newly added card has to be signed by the player of the wish (maybe sign on an inner-sleeve?).
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