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004 - Additional rules and the first games:

Additional rules and the first games:

Additional rules:

So there are some other things to mention, that we managed to find out while playtesting:
  • The starting life total is 30.
  • There is one free mulligan. If your second hand contains less than 3 lands, you can reveal your hand and mulligan again. Repeat this process if necessary.
  • After mulligans resolve the deck is separated into 4 barely equally sized decks.
    There is always one "active" deck. Each player is only allowed to draw and to search the active deck. After a player searched the library, the active deck rotates. 
    (Tip: Indicate the "passive" decks with coins on top of them)
    The bottom of the library is the bottom of any passive deck.
The thing with the rotating decks was mentioned by a friend of mine during our first game.
The idea fixes long searches and the shuffling of the deck.
It also could screw you up if you look for a specific basic and the active pile doesn't have it.


The first games:

It was just a 3-player-pod and just like in CMDR this format should be played with 4 players.
Over the first 2 games we had 4 new cards added to the deck.
One of them might also be very strong in the context of that format: Rise of the Varmints.


After adding it, this card created me a total of 40+ tokens because I was able to recast it from the GY. Absolutely bonkers.

Recursion turned out to be a problem.
In the second game it was more on looping certain cards like Sepulchral Primordial and Karmic Guide with rakdos Chainer, Nightmare Adept than playing actual magic.


So just as always: Some is ok, but too much is too much.


PS: When im done overhauling the Chaos-Tower to version V2, I will post the decklist ;)

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